Slaves in Soudshore

Session #1
Escaping the Ko'gol

The party awoke chained to their iron bars as usual, except they were not brought out and set to work by their orcish slavers as usual. They tore their iron bar from the wall, and lured in a guard by insulting his mother. They managed to kill the guard by working together and crushing his throat with the iron bar to which they were chained. They took his key and unlocked their manacles, as well as those of the other slaves, and began to explore to find their way out. They walked towards the gladatorial arena and after defeating the guards, equipped themselves with some proper weaponry and armour. They continued onwards through the arena to free more slaves, and then to the upper levels of the orcish complex. As they tried to stealthily move the slaves through the upper tunnels, they looted one of the Ko’gol storerooms, where they found their own equipment, as well as some other valuables. The party made clever use of an illusion to distract some orcs and goblins by giving them a vision of Gruumsh, and sneak the slaves past. They continued to sneak past a closed door, behind which they could hear barking from an unknown source. Eventually, they escaped the cave complex, leading the surviving slaves to the outside world on the northeastern side of the Airen Mountains.

XP earned: 160 each
Coins obtained: 17 gp, 20 cp
Items obtained:

  • 2 malachite (10 gp)
  • 1 obsidian (10 gp)
  • 1 rhodachrosite (10 gp)
  • 1x embroidered silk handkerchief (25 gp)
  • 1 ounce block made from unknown material
  • a vest with 100 tiny pockets
  • a night cap
  • a sliver spoon with an M engraved on the handle
Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.


I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.